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ZionTCD Legacy Rising
234
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Posted - 2012.10.26 20:36:00 -
[1] - Quote
True story
here is how i would change Swarm launchers:
1. Get rid of the BPO Swarm launcher for the AV starter kit. give the new players 50 free SL when they start just like AV nades. if they need more they can buy them at any time.
2. increase the missile speed but limit its turn radius. If they overshoot their target, they're scrubed.
3. Remove the ability to lock on to LAVs with SL's but give them their dumb fire mechanic back.
4. missile inbound warning. A little red icon, a buzzer; anything helps really.
If the AV grenade bug taught us anything its that instant combustion SUCKS! |
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ZionTCD Legacy Rising
234
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Posted - 2012.10.26 23:03:00 -
[2] - Quote
WHz DS9899 wrote:I hate 3, but the rest is fine. IMO, that how all of the kits should be (you get 50 militia for each, so It's limited. OK, i get that swarm lancher > Lav should be as close to a constant as possible, i have no problem with this. What gets my Goat is when i get pick off fromt across the map with minimal effort. This weapon dosent hold points or areas, it holds down entire maps maps.
Olav Grey-Mane wrote: I agree with the missle lock on warning, but the increase in fire rate I don't agree with. You're rarely in a tank by your self. there's just about always someone else in the tank in a gunner seat that can take care of the situation, or the driver should drive away from danger. Fire rate Gëá missile speed
Super Cargo wrote:I don't have respect for anyone who gets their meme from cheeseburger/memebase. Sorry. Don't be sorry. however there was a point and you missed it.
Governor Odius wrote:Two probably wouldn't work either. Dropships aren't really nimble enough to dodge anything. They don't work like fixed wing aircraft, they can only change direction by slowing down in their rcurrent direction.
I'm hoping that removing the starter swarm will be enough. That, along with some changes to turret mechanics and some ability to earn warpoints through support actions, should allow us to finally function as transports. I do not enjoy playing gunship. Ya, I'm vaguely aware of the Drop ships limits. I was thinking this could work with LAVS where a well timed J-turn or power slide could scrub a long range missile lock as it closes in.
Baal Roo wrote:I still think 95% of all the problems with vehicle balance could be solved by nerfing the insanely OP small missile turrets. They OHK most suits and are cheap in terms of both ISK and CPU/PG. When's the last time you saw ANY non-militia vehicle with anything other than missile turrets? It doesn't happen because they are ridiculously broken and using anything else is just blatantly pointless. Without the insane damage output, it wouldn't matter if dropships could outrun swarms. Before you lead the crusade against Missile launchers lets not forget that most Free LAV's come with them standard depending on the race of your character. I think this would also fall under my first point.
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ZionTCD Legacy Rising
234
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Posted - 2012.10.27 18:36:00 -
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Debacle Nano wrote:Is this idea already in the feedback forum?
Can't see how it wouldn't matter. |
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ZionTCD Legacy Rising
234
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Posted - 2012.10.28 06:35:00 -
[4] - Quote
NeoprotoD wrote:I agree with #2 and #4 but disagree with #3. In a previous build people were spamming swarm launchers. It got kind of silly.
Is a rocket not a Weapon? What differens dose it make if there shot from a turret or a shoulder mounted launcher. Even if they are good for engaging one or two people at once they will never replace other light arms. no one complained about forge guns being used for anti personal and they're a OHK weapon.
Edit: also swarms have awful splash damage now |
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ZionTCD Legacy Rising
234
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Posted - 2012.10.29 23:32:00 -
[5] - Quote
Second Cerberus wrote:1. Missiles are a little OP right now. This applies to missiles on all platforms, including tanks and LAV's. This is not just a dropship problem. Granted I have invested 2 million points to get a decent ship, but I only have 100K invested in missiles and can access the AT-1 which is 420 HP direct and 240 splash. Turret Op bonuses get it close to 450 HP.
2. Where was it said that Swarms were designed for dropships? Seriously, I'm asking because I don't know. I find them very effective against LAV's and tanks. They are great on LAV's because they are pretty easy to hit even at full speed and good against tanks because you can usually shoot from cover. I can tell you that swarms are quite harassing in a dropship. They won't OHK, but if you are not flying near top speed to evade they can hit you. (fact: if a DS is at full horizontal speed it is losing altitude which means you can't circle at full speed indefinitely)
3. The impact physics from swarms and forges on ships is still ridiculous. If LAV's shared these physics they should be flipped and rolled a half dozens times. Whatever else, the physics for impact on a vehicle or ship should be the same and right now they are not.
Hope this adds to the discussion, because I would like to see some changes in future builds that improve the DS role.
Specced into DS; where were you during the tournament? we needed some one like you!
I like 3. unlike the other vehicles LAV's can't tank out multipol lock on's or out run them, believe me i've tried Load outs for both. adding the dumb fire and removing the lock on (to LAV's exclusively!) would level the playing field without rendering the rocket useless for AV.
1. ya no question about it.
2. the SL needs a lock on range. the one last build was way to short but it's a shame they just threw a good idea out the window.
3. ATM the only way to un-flip a ride is with another ride. It would be cool if a Heavy Drop suit could flip it Master chief style. LAVs are affected by missiles. we don't flip is because there isn't enough friction between our tires and the ground. When hit we're turned into car sized Hockey pucks. |
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ZionTCD Legacy Rising
234
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Posted - 2012.10.29 23:41:00 -
[6] - Quote
Ugh, you again necro. go home you're drunk |
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ZionTCD Legacy Rising
234
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Posted - 2012.10.30 00:09:00 -
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Necrodermis wrote:ugg reset wrote:Ugh, you again necro. go home your drunk someone has to counter crap or else they will take away dropsuits and just make vehicles only, final destination.
If it makes you feel better I made another thread on dealing with drop ships. go moan over there. |
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